![]() It offers no resolution to any of the characters (Henry still hasn't made things right with his wife, Brian's dad is still somewhere in the woods, Delilah is discovered to be a selfish liar with a boyfriend). It would also add more anticipation at the ending, "Will I finally SEE her?"Īlso, it's something that would be hidden from any real game objectives, serving as just a little nugget for the player, a reward for exploring beyond what you were told to explore. I believe this would foreshadow (not so subtly) that you would never see her and that there is more to her and this place than it seems. ![]() There would be an overall feeling of distrust and weirdness, but I believe this could have worked. Henry - "I hope so, and thanks for saving me, we would have both been in some trouble if you hadn't acted so quickly."Īnd of course, the way to Thorofare would be "in repair" from then on out. what happened to that guy?"ĭelilah - "Not surprisingly, he turned around and ran off. I wouldn't have minded."ĭelilah - "I never let anyone stay over on a first date silly" *chuckles and tries to change the subject* Henry - "I had no idea you were so yoked *laughing sarcastically* Why didn't you just let me rest at your place? That would have been easier. and pilates of course." *tries to laugh it off* Henry - "How did you carry my big ass all the way back?"ĭelilah - "Well, it wasn't easy. Your character would have trouble believing this of course. She would claim she saved your life and took you back to your tower somehow, claiming that she was threatening the assailant and scared him away with the gun. Delilah's behavior towards you would be a little weirder and awkward from then on out. ![]() You get knocked out (by Ned of course, who was following you the whole time) and you wake up back in your tower. JUST GO AWAY!" and if you decided to move closer still, then you would hear a warning shot and hear someone running towards you from behind. I would imagine as soon as you got there, you would hear her from her window saying, "Look, creep, I don't know you and I have a gun. However, it would have been kind of interesting to see what would happen if you went across the gap to her lookout-even though she forbade it. It was evident she just wanted someone to connect with on a platonic level, and keeping the interactions strictly "on the radio" was the only way to ensure that. The ending was not what we expected, and it was a letdown to not see Delilah, but it was a proper ending for this story and game. The devs noted that the real treat was in the dialogues you unlock as a result of your choices and that this was probably too subtle of a move for most to notice, making it seem more linear. But realistically, one summer in the woods may not change a situation like his. For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!. ![]()
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